Archive for July 16th, 2008

Do you like to blow things up? Do you like to watch buildings come down? Then you probably purchased into the hype of Red Faction 1 and 2, both of which promised a lot of that, and delivered, well, not as much as we’d have liked. Fortunately, Volition has been spending the last four years […]


Do you like to blow things up? Do you like to watch buildings come down? Then you probably bought into the hype of Red Faction 1 and 2, both of which promised a lot of that, and delivered, well, not as much as we’d have liked. Fortunately, Volition has been spending the last four years making the game that should have been made back in 2001. More screens and impressions inside.

I was one of the fans of RF 1 and 2, which surprised the developers (mainly the part about 2 — I told them it was fun but “comprimised”). So when I saw the Red Faction Guerrilla logo on the wall I went nuts; after all, a modern development environment grants for so much more in the form of realistic destruction. And that’s exactly what was demoed to us.

Almost everything is destructible, except ironically the landscape, which makes sense gameplay-wise since you’re no longer in a mine. Each building is made of cement, steel, and mortar, and can be taken down with a few well-placed charges, a rocket to the lobby, or even your trusty (and ridiculously powerful) sledgehammer. The building deformation looks great; this is truly a revolutionary step in destructible environments. I just completed Crysis and while that had some good blowin’ up, this is far beyond it.

The game has an open world, full of little missions, activities, and stumble-upon events. Or you can grab a automobile and cruise around looking for new buildings to smash. If it sounds a tiny 2-dimensional, it’s — well, it’s not really, but seriously blowing stuff up in this game is just so damn fun that you can easily forget about the other things you can do. Of course, since they built the whole game around destruction, it’s also integrated with the missions and gameplay itself; it’s not just window dressing. But believe me, once you get your hands on a demo or something, you’ll be sitting there laughing like an idiot as you make some random structure come crashing down around you.

Via [crunchgear]

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Finally I have the ability to stop using my breakfast as a wrist rest. After years of working at the computer, I have found the only proper wrist rest that can be used comes in croissant form. The crescent shape forms a comfortable half circle, which grants for perfect wrist-resting convenience. I’ve learned to live with the soggy […]

Finally I have the ability to stop using my breakfast as a wrist rest. After years of working at the personal, I have found the only proper wrist rest that can be used comes in croissant form. The crescent shape forms a comfortable half circle, which allows for perfect wrist-resting convenience. I’ve learned to live with the soggy remains as my croissant decays throughout the day. When the thing falls apart, I know I’ve put in a quality day.

After so many breakfast rolls missed all in the name of comfort, I now know a superior option exists. The Croissant Wrist Rest from Brando is the perfect solution for me. Alas, but what shall I do about the comforting bread-smell that I’ve been so accustomed to throughout the day? What’s that Brando? It comes with bread-smell? It seems I have the ability to finally have my croissant and eat it too.

Via [crunchgear]

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Developers for Google’s Android platform are losing patience waiting for a SDK update. Since Android was announced nine months ago, Google has been stingy with updates for the developers kit, but perhaps more of an issue is Google’s secrecy. An updated version of the SDK is stated to exist, but apparently is only being doled out […]

Developers for Google’s Android platform are losing patience waiting for a SDK update. Since Android was announced nine months ago, Google has been stingy with updates for the developers kit, but perhaps more of an issue is Google’s secrecy.

An updated version of the SDK is said to exist, but apparently is only being doled out to special VIP developers. With the lines of open source blurry, Google appears to be holding on to the source code until the first Android phone actually lands. Bugs in the SDK are more of an issue for now as the developers are feeling handcuffed as they try to create apps for the nascent platform.

All the waiting has developer Nicolas Gramlich rallying for information to be public regarding the SDK over at the official Android discussion group. He has created a petition highlighting concerns about Google withholding updates and information from the open community.

Via [crunchgear]

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